New Update! v1.02


With no further videos from the tutorial, I played around with what I've been learning. I sometimes had to look up solutions, alternatives, or other small tutorials, but I can tell I'm learning to ask the right questions to find what I need. It feels great to feel like I'm starting to understand different nodes and functions within Unreal.

Here's what's new with the maze game in v1.02:

  • New content: Level 2 has been given more love, though it is still less realized than Level 1.
  • New NPC: Pumpkin Jack - A friendly advocate for patience, though some may find him obstructive. Happy Halloween!
    • Note: Little bug... he's supposed to say, "Watch your step..." when you enter Level 2 :[ It didn't work when I packaged it, sadly, but will work on it for the next update.
  • New feature and HUD update: Plus Packs - Traps are no problem if you keep a handy collection of these to restore health. Created as one of the challenges posed at the end of Ryan Laley's tutorial. Shout-out to my friend Susan for feedback on the design! 
  • New trap: Another challenge from Ryan Laley fulfilled! Keep an eye out in Level 2. Created the static meshes for it within Unreal itself, so nothing fancy, but I'm happy with it for now.
  • Glamorized main menu: Made some aesthetic adjustments according to personal preference.
  • Improved accessibility: Lower mouse sensitivity and better font contrast on menu screens.
  • Fixed bugs/Misc:
    • If the player leaves the trigger volume while the door is opening, they won't get the message about needing a key upon re-approaching; achieved by destroying the trigger volume component before the door sound and timeline
    • If the player has multiple keys, they can't accidentally use multiple keys on one door. This was also solved by the above!
    • After the player is killed by arrows, the arrows no longer keep firing indefinitely; fixed by setting up a Boolean check of the player's health early in the tick, before the line/sphere trace.
    • Deleted unnecessary nodes within the Shooter actor that were just sitting there (oops).
    • Cleaned up some of the foliage in Level 1, as some of the grass was clipping through walls.

Still no credits/acknowledgements page at the end, so re-listing here:

Assets/Concept/Tutorial/:

  • Ryan Laley (https://www.youtube.com/c/RyanLaley), sincere thanks for making easy-to-follow tutorials with each step and node explained.
  • "Halloween Pumpkins / 150+ variations" by Pack Dev

Music:

Helpful YouTube Videos Referenced During This Time (in no specific order):

Enjoy!

Files

TutorialMazeProject_v1.02.zip 822 MB
Oct 18, 2022

Get Tutorial-Based Maze Project

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