New Update! v1.02
Tutorial-Based Maze Project » Devlog
With no further videos from the tutorial, I played around with what I've been learning. I sometimes had to look up solutions, alternatives, or other small tutorials, but I can tell I'm learning to ask the right questions to find what I need. It feels great to feel like I'm starting to understand different nodes and functions within Unreal.
Here's what's new with the maze game in v1.02:
- New content: Level 2 has been given more love, though it is still less realized than Level 1.
- New NPC: Pumpkin Jack - A friendly advocate for patience, though some may find him obstructive. Happy Halloween!
- Note: Little bug... he's supposed to say, "Watch your step..." when you enter Level 2 :[ It didn't work when I packaged it, sadly, but will work on it for the next update.
- New feature and HUD update: Plus Packs - Traps are no problem if you keep a handy collection of these to restore health. Created as one of the challenges posed at the end of Ryan Laley's tutorial. Shout-out to my friend Susan for feedback on the design!
- New trap: Another challenge from Ryan Laley fulfilled! Keep an eye out in Level 2. Created the static meshes for it within Unreal itself, so nothing fancy, but I'm happy with it for now.
- Glamorized main menu: Made some aesthetic adjustments according to personal preference.
- Improved accessibility: Lower mouse sensitivity and better font contrast on menu screens.
- Fixed bugs/Misc:
- If the player leaves the trigger volume while the door is opening, they won't get the message about needing a key upon re-approaching; achieved by destroying the trigger volume component before the door sound and timeline
- If the player has multiple keys, they can't accidentally use multiple keys on one door. This was also solved by the above!
- After the player is killed by arrows, the arrows no longer keep firing indefinitely; fixed by setting up a Boolean check of the player's health early in the tick, before the line/sphere trace.
- Deleted unnecessary nodes within the Shooter actor that were just sitting there (oops).
- Cleaned up some of the foliage in Level 1, as some of the grass was clipping through walls.
Still no credits/acknowledgements page at the end, so re-listing here:
Assets/Concept/Tutorial/:
- Ryan Laley (https://www.youtube.com/c/RyanLaley), sincere thanks for making easy-to-follow tutorials with each step and node explained.
- "Halloween Pumpkins / 150+ variations" by Pack Dev
Music:
- "Dark Walk" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/
- "Lightless Dawn" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/
Helpful YouTube Videos Referenced During This Time (in no specific order):
- "WTF Is? Launch Character in Unreal Engine 4" by Mathew Wadstein
- "Launch Character | Tutorial | Unreal Engine 4 Blueprints" by Realtime 3D Now Yoshi
- "Unreal Engine 4 SnackSize: Taking Screenshots" by Ryan Laley
- "Unreal Engine 4 Tutorial - Collectables Pt.1 - Gems" by Ryan Laley
- "Unreal Engine 4 Tutorial - How to Create Textures in UE4" by TutsByKai
- "Working With Booleans - #9 Unreal Engine 4 Blueprints Tutorial Series" by Virtus Creative Hub
- "Unreal Engine 4 SnackSize - Casting" by Ryan Laley
- "Unreal Engine 4 Tutorial - Night Time Scene" by Tesla Dev
- "Top 10 Tips and Tricks for UE4 / Unreal Engine 4" by Dev Enabled
- "Unreal Engine 4 Tutorial - Game Art - Rotate About Axis (WPO)" by Ryan Laley
Enjoy!
Files
TutorialMazeProject_v1.02.zip 822 MB
Oct 18, 2022
Get Tutorial-Based Maze Project
Tutorial-Based Maze Project
Based on the YouTube tutorial by Ryan Laley. Tracking my progress as I continue to refine and personalize the game.
Status | In development |
Author | aerolissa |
Genre | Adventure, Puzzle |
Tags | First-Person, maze |
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